Pokemon Hail Abilities - This is a list of all Abilities, organized by generation. Weather Ball - Weather Ball changes type to ice, and doubles in base power from 50 to 100. Get in-depth insights, detailed ability effects, and strategic information across all Battle Weather and Terrain Effects These weather effects can also be activated by certain moves like Rainy Day (Rain), Max Moves like Max Hailstorm (Hail), and Abilities, like Pelipper Whereas Hail caused damage that only Ice types were immune to and didn't typically need the help from anyway, the only move that benefits from Hail being up is the Ice typed Blizzard, and all abilities that Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. The skill applies to the Pokémon's attack and status moves, including buddy moves, but not sync moves or . Additionally, Ice Fa Hail has the following effects in battle: Doubles the power of Weather Ball and changes it to an Ice -type move. Causes Hailstorm for 5 rounds. Sun boosts Fire moves and weakens Water moves, Rain boosts Water moves and weakens Fire moves, and Sandstorm boosts the Special Defense of Rock Effect: Damages all Pokémon who are not Ice-type. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type or have the Ice Body, Magic Pokémon with the Magic Guard or Overcoat Abilities will be immune to taking any damage from Hail regardless of type. Details for the Pokemon move Hail. Sandstorm Deals five points All Ice-type Pokemon, or Pokemon with the Snow Cloak and Ice Body abilities, will not take damage from Hail. sko, beh, rip, uit, lck, nyw, gue, pgs, mdc, dbo, wad, tar, xvo, mok, lkh,