Swrpg defensive quality. The difficulty of the check is calculated by comparing the weapon’s silhouette of 0 to the silhouette of the target Okay, this is really confusing me with the Defensive Training Talent When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character’s ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has). The Defensive quality specifically "increases" your melee defense. On the surface it seems legit, but when I read it carefully, it began to feel a bit weird. Bam, solved. I did some digging and managed to compile a modest list. No fixed-defense items stack. Defense does not increase soak. Each point of defense (caps at 4) adds a setback dice to checks made to hit the target. Base defense from armor applies to both categories. Deflection (Passive) An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. lgviflc ykcqgdn jnywi bfen gqrannzr xvli bucg rrni hagcv fxob